
Apart from this, the environments look gorgeous to the point that you’d pause your game just to ogle at the realistic looking crowd or just watch the sun rise during those 24 hour long races. Even the motion blur has been refined to capture the sense of speed in a much better way than DiRT did. While it looks a lot like DiRT in many aspects, a ton of improvements have been made where particle effects and reflections are concerned. GRID uses a modified version of the Neon engine (that powered DiRT) called Ego.
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Speaking of cosmetics, the game looks better than any racer that’s blessed the PC before. In this mode, you can rewind time up to 10 seconds, and use one of your Flashback points to continue from then onwards – simple, seamless and efficient! To ensure that the feature isn’t abused too much, you only get a limited amount of Flashback points per race, depending on the game difficulty you’ve selected. To do this, all you have to do is pause the game and go to the Instant Replay Mode. What I mean to say is that it's so much more more than a mere gimmick - in a game like GRID where ramming your car into the railing can actually break a wheel, Codemaster has managed to cut us ‘not-so-talented-racers’ some slack by allowing us to move back in time every time we screw up. I was wrong again – the flashback feature does an amazing job by helping you correct your erros and cope with the fiendishly high speeds, while acting like a buffer between the blurring speed and detailed damage mechanics of the game. When I first heard of it, this mechanic sounded like a complete gimmick and a desperate attempt on setting the game apart from the half-assed crowd. This game mechanic allows you to rewind time (much like Prince of Persia – Sands of Time) in case you make a horrid turn and total your car. Race Driver: Grid scored 9/10 in Eurogamer's review.The factor that set GRID apart from other racers right from its conceptualization was the ‘flashback’ feature. GameRanger, an Australian matchmaking service, has since resurrected Race Driver: Grid multiplayer on PC. The Xbox 360 version of Race Driver: Grid is unaffected by all of this because it uses Xbox Live for matchmaking. "This follows the decision by a third-party provider to decline the offer of an extended contract to continue online play on these platforms."
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"After three years of service, 2008's Race Driver: GRID's online play service has been discontinued for the PS3 and PC editions of the game," Codemasters wrote. True, but the DemonWare copyright on the splash screen dates to 2007, presumably before Activision swooped on the matchmaking and multiplayer provider.Ĭodemasters refused to comment when asked directly whether DemonWare was the third-party provider in question.īut consider the statement offered when the PC and PS3 online multiplayer Race Driver: Grid servers were confirmed as closed, and the dots join up. DemonWare, at that point, put an end to third-party licensing.īut Grid was released in May 2008. Race Driver: Grid's online multiplayer PC and PS3 servers were axed because the contract with provider DemonWare ran out.Ĭodemasters couldn't renew the contract, however, because DemonWare was acquired by Activision in 2007.
